Ffxiv Crash on Login One Character Only Updated FREE

Ffxiv Crash on Login One Character Only

Greetings FINAL FANTASY XIV players! This is your producer & director, Naoki Yoshida.

Outset and foremost, I would like to extend my thank you to all of you lot for your connected back up!

Development on our latest expansion pack Endwalker continues as we focus on implementing content and transitioning to the check and polish phase. Expectations for half dozen.0 are high and take resulted in an increased involvement in Last FANTASY Xiv—particularly in Northward America and Europe, where nosotros are currently experiencing an extreme influx of new players.

Today, I would like to go into detail about the server congestion resulting from this influx and the steps we are taking to address information technology. The message is a long one, so please bear with me.

Histrion Population Growth

Every bit mentioned above, FINAL FANTASY Fourteen is currently experiencing a dramatic increment in its histrion base of operations. This increment is not simply limited to the global version (served by the Japanese, North American, and European data centers) just besides the locally operated Chinese and Korean versions as well. Recently, we have experienced tape user numbers in all regions, with a vast amount of new players kickoff their adventures.

In item, the increment in NA- and Eu-region players over the past 2 weeks has been both so staggering and unexpected that many players are at present having difficulty logging in or creating new characters due to server congestion, and for this we deeply apologize.

Raising Simultaneous Login Caps

The population that can exist logged in to each World server at one time is capped; nonetheless, every bit some of y'all have noticed, this cap is not the same for all servers, and differs somewhat betwixt data centers (Mana, Aether, Chaos, etc.). The main reason for this has to do with a information eye's "matching server." A matching server can simply handle so much data, and then to ensure that information technology functions properly, a chapters limit must be set. This limit determines the overall maximum population of a data center, which is then divided by the number of Worlds in the data heart to summate how many players tin be logged in to each World. If a matching server were to overload, it would consequence in the Duty Finder ceasing to function properly and instability when inbound instanced content, hence the importance of login caps.

Differences in login caps occur due to differences in the number of Worlds per information middle, equally well as differences in matching server performance.

As information technology happens, the matching servers used in the North American information centers were recently upgraded to college-performance models. Continued optimization of this new equipment has allowed u.s., as of July xvi, to increase the maximum number of simultaneous logins across the NA information centers past 18,000, or approximately 750 per World server.

A matching server upgrade for the EU information centers, while currently planned for the immediate futurity, all the same, is still pending. Equally such, until the upgrade is implemented, it volition be hard for us to raise World login caps to the aforementioned degree every bit those of North American Worlds. That said, the squad is currently working difficult to optimize existing servers in an attempt to increase the caps, if by a smaller corporeality, and volition try to make continued adjustments and improvements while maintaining game stability.

Despite the same cap increase, over the weekend of July 17 and 18, several North American Globe servers experienced periods of half dozen to seven hours at maximum login capacity. As a result, character creation was unavailable for long periods of time, and players faced boilerplate login wait times of 10-20 minutes. For players residing on Worlds in the European data center, weekend login wait times were as high as 40 minutes. We deeply apologize for the situation in both regions.

Character Cosmos & Login Wait Times

When a Earth server reaches its maximum capacity, any additional players attempting to log in will be placed in a queue and must look until a role player already on the server logs out before being admitted. As graphic symbol creation requires a actor to be logged in in guild to write the newly created data to the database, new characters cannot exist created while the server is total.

While we regret having to do so, nosotros would humbly ask two things of our players to ensure that new players have the opportunity to create characters: first, we ask those not actively engaged in the game to log out of their characters rather than remaining logged in while idle . 2nd, nosotros request that y'all avoid creating new characters during peak congestion times .

 Every bit mentioned above, those who log in while the server is congested may feel login queues, which allow players into the server at a reduced rate in the gild that they joined the queue. Login queues occur for two reasons: The first is that the act of logging in temporarily increases a server's load. When a World experiences a large number of players attempting to log in at one time, it may become overloaded and crash. This is best avoided by staggering logins. The 2nd is, as explained earlier, that each World has a maximum login capacity to maintain stability. In such cases, players may just be admitted one time others log out.

We ask that you patiently remain in the queue should y'all encounter wait times . These queues are necessary to ensure that servers remain stable, while providing a safe, fair ways for players to enter the game during periods of increased user activity.

Please also note that in guild to prioritize our paying customers, the login queue is not available to players using the gratis trial version (regardless of whether it occurs due to a surge in logins or a World reaching its capacity). Logging in volition only be possible for these players later a Earth'southward login queue is cleared. We once over again repent for the inconvenience, but ask for your understanding on this betoken.

Automatic Logout

Every bit an emergency mensurate to combat congestion, we are also planning the early implementation of the auto-logout feature originally slated for the expansion launch. With the release of Patch v.58 , if no input is detected from a graphic symbol for an extended period of time, the character will be automatically logged out of the game. This characteristic will be further expanded to accost the surge in logins expected for the launch of Endwalker.

We understand that this characteristic volition non exist the most popular with our players, just would like to assure you lot that it is an constructive means to temporarily gainsay congestion. Nosotros apologize for whatever inconvenience its implementation may cause, and thank you for bearing with us to ensure that the game remains attainable during this fourth dimension.

Additional Worlds & Information Centers

A fundamental solution to congestion is an increment in World servers, likewise as the add-on of information centers. As we take already announced, we are currently in the last stages of preparing our new Oceania data middle. At the same time, we take been moving forward with plans to expand even further─putting wheels into move in the grade of approving budgets, securing funding, and purchasing equipment. We intended to appraise user numbers and planned content after the release of half dozen.0, and then work to have new servers or data centers prepared for 7.0.

The current situation, nonetheless, has compelled united states of america to reevaluate this timeline and determine if information technology is possible to speed up the procedure. There are, nonetheless, two obstacles that stand in our way.

Though the obstacles that yet face us are many, we believe that the best, most constructive method for providing our players a stress-gratis gameplay experience is through the introduction of new servers and data centers. To come across this goal realized as soon as reasonably possible, we on the evolution, operations, and infrastructure teams pledge to continue to do our utmost.

In Decision

As producer, the responsibility for being unable to predict the current influx of new players falls to me. The days before an expansion's launch are supposed to exist ones of excitement, but instead they've brought many players grief, and for that I, personally, am extremely lamentable.

For years, we have watched devoted players from around the world stream their time with FINAL FANTASY XIV, and now, we sit down in awe while new fans join their ranks. As we enter our last push in the development of Endwalker, it is this constant flow of positive energy that motivates all of usa on the evolution and operations team to comport on. Aught can compare to the feeling we get watching yous enjoy playing the game we've created.

We are aware of the brunt we accept placed on our actor base, and are working diligently to lighten it in the coming weeks and months. Nosotros will continue to develop measures to combat server congestion, and will keep you upwards to date with any and all developments in this area.

Give thanks you once again for your continued support!

Naoki Yoshida

Last Fantasy XIV Producer & Director

Ffxiv Crash on Login One Character Only

DOWNLOAD HERE

Source: https://na.finalfantasyxiv.com/lodestone/topics/detail/c2d7b35d55577879086b64cfde0acb6c23ccd07f

Posted by: davisacloned.blogspot.com

Comments